Forge LARP

All production values may be augmented by having a Workshop. FOIG on how well a workshop will improve your production. 


Alchemy
Name Liquid Coating Gas
Healing 1 3 5
Harm 1 3 5
Life 30 60 100
Death 30 60 100
Sleep 10 20 40
Nausea 1 - 5
Vertigo 1 - 5
Paralyze 3 9 15
Fire - 5 9
Disease 3 9 15
Amnesia 5 - 18
+2 Str 5 - -
+5 Str 10 - -
+10 Str 25 - -
+25 Str 50 - -
+50 Str 75 - -
+100 Str 100 - -
Resist Poison 2 - -
Negate Poison 2/tier of poison - -
Restore Mana 25 - -
Restore Skill 12/build - -


Blacksmithing
Type Base Sharpness Hardness
Armor 1/point - 5
Shield 10 - 10
Bow 15 45 15
Cross Bow 30 90 30
1H. Blunt 5 15 5
1H. Edge 10 30 10
Bastard Blunt 10 30 10
Bastard Edge 15 45 15
2H Blunt 15 45 15
2H Edge 20 60 20
Staff 7 21 14
Small 2 6 2
Thrown 3 9 3
Arrow/Bolt * 5 1 3 1




Trap-Making
Type of Trap Cost Damage per Cost Prerequisite / Effect
Massive 1 2 Must have at least boulder size object
Weapon 1 4 Weapon is required
Explosive 1 1 Minimum 1 foot by 1 foot object
Magic 1 2 Object plus magic to add
Gas 1 1 Object plus the Alchemical gas to add
Pit-fall 1 5 5 ft space or larger, damage to body
Slip Rope 1 0 Rope
Pin 1 2 +1str/ point spent

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