All production values may be augmented by having a Workshop. FOIG on how well a workshop will improve your production.
Alchemy |
Name |
Liquid |
Coating |
Gas |
Healing |
1 |
3 |
5 |
Harm |
1 |
3 |
5 |
Life |
30 |
60 |
100 |
Death |
30 |
60 |
100 |
Sleep |
10 |
20 |
40 |
Nausea |
1 |
- |
5 |
Vertigo |
1 |
- |
5 |
Paralyze |
3 |
9 |
15 |
Fire |
- |
5 |
9 |
Disease |
3 |
9 |
15 |
Amnesia |
5 |
- |
18 |
+2 Str |
5 |
- |
- |
+5 Str |
10 |
- |
- |
+10 Str |
25 |
- |
- |
+25 Str |
50 |
- |
- |
+50 Str |
75 |
- |
- |
+100 Str |
100 |
- |
- |
Resist Poison |
2 |
- |
- |
Negate Poison |
2/tier of poison |
- |
- |
Restore Mana |
25 |
- |
- |
Restore Skill |
12/build |
- |
- |
Blacksmithing |
Type |
Base |
Sharpness |
Hardness |
Armor |
1/point |
- |
5 |
Shield |
10 |
- |
10 |
Bow |
15 |
45 |
15 |
Cross Bow |
30 |
90 |
30 |
1H. Blunt |
5 |
15 |
5 |
1H. Edge |
10 |
30 |
10 |
Bastard Blunt |
10 |
30 |
10 |
Bastard Edge |
15 |
45 |
15 |
2H Blunt |
15 |
45 |
15 |
2H Edge |
20 |
60 |
20 |
Staff |
7 |
21 |
14 |
Small |
2 |
6 |
2 |
Thrown |
3 |
9 |
3 |
Arrow/Bolt * 5 |
1 |
3 |
1 |
Trap-Making |
Type of Trap |
Cost |
Damage per Cost |
Prerequisite / Effect |
Massive |
1 |
2 |
Must have at least boulder size object |
Weapon |
1 |
4 |
Weapon is required |
Explosive |
1 |
1 |
Minimum 1 foot by 1 foot object |
Magic |
1 |
2 |
Object plus magic to add |
Gas |
1 |
1 |
Object plus the Alchemical gas to add |
Pit-fall |
1 |
5 |
5 ft space or larger, damage to body |
Slip Rope |
1 |
0 |
Rope |
Pin |
1 |
2 |
+1str/ point spent |